Programming With QuickTime Sprites
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Contents
About Wired Sprites
QuickTime Events
Actions and Their Targets
Action Parameters
Expressions
Operators
Operands
Using Wired Sprites
Actions of the First Penguin
Actions of the Second Penguin
Creating a Wired Sprite Movie
Assigning the No Controller to the Movie
Setting Up the Sprite Track's Properities
Adding Logic to the Penguin
Adding a Series of Actions to the Penguins
Important Things to Note in the Sample Code
Wired Sprites Reference
Action Media Format Atoms
Action Sprites Media Format Extensions
New Sprite Track Property Atoms
New Atom Types
Event Constants
Action Constants
Movie Action Constants
Actions for All Tracks
Actions for Spatial Tracks
Actions for Sound Tracks
Actions for Sprites in a Sprite Track
Actions for QuickTime VR Tracks
Actions for Music Tracks
Actions for Sprite Tracks
Actions That Do Not Have a Target
Control Statement Actions
Target Constants
Action Parameter Constants
Expression-Related Constants
Operator Type Constants
Operand Type Constants
Operands for a Movie
Operands for Any Tracks
Operands Targeting Spatial Tracks
Operands Targeting Sound Tracks
Operands for Sprites in a Sprite Track
Operands for a Sprite Track
Operands for a QuickTime VR Track
Operands That Have No Target
Additions to the Standard Movie Controller
Data Types
© 1998 Apple Computer, Inc.
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